Friday, 20 April 2012

Specular Map

For the specular map I took my diffuse texture and imported it into the free xNormal texture software, I outputted it as a height map, then placed the result into Photoshop where I changed the levels of it so that only the metal cylinders from the hydrolics, JCB sign and mirrors would be light enough to produce intended light reflections.

The result was fairly good, but I think next time i'll try a different path to creating a specular, as this way isn't as accurate as I might need it to be for more intricate and complex models.


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