Thursday, 26 April 2012

Module Completion

I have finally got all my assets inside of UDK, and the majority of them are looking and working as they should be. There are a few things that are not working as I intended though. The alphas on my excavator are my first example; UDK only seems to have an 'on' or 'off' attitude towards alphas and nothing in between, so for some reason they are completely transparent except the JCB logo i put on the glass but thats it, whereas they were meant to be semitransparent. I found the value in UDK that controls the alphas, but no matter how small of a decimal number I put in, it flicks to either on or off, nothing in between.


Here you can see the transparent alphas on the cabin glass, only the JCB logo shows for some reason.

Another thing that I would change if I had the chance is the diorama base and dirt pile meshes. I've mentioned this before, but now it's in UDK with lighting it's even more apparent than when it was in Maya; the ending of the dirt pile mesh and texture intersecting with the diorama base is just too obvious. Next time I do something like this I'm fairly certain ill make the base just one mesh and so one UV map with no seams.


I'd like to say just for self reflection sake that importing and using models and textures in UDK has been an educational experience, if not a slightly painful one. UDK seems to be a very powerful tool, and no doubt once I've learnt more about it I'll be able to correct annoyances like alpha transparency. With the working knowledge I've acquired so far from using UDK I know I now have the capability to create better textures and models for use within it, because I now know what not to do and what to do in Maya to allow the easiest and best results for UDK.

No comments:

Post a Comment